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For Supplementary Quests for Dark Knight and Creator, see here.Īnything denoted by an asterisk (*) is based on overseas content.For Job Advancements for Agents, see here.For Job Advancements for Demonic Lancers, see here.For Job Advancements for Knights, see here.For Job Advancements for Thieves, see here.For Job Advancements for Priests, see here.For Job Advancements for Mages, see here.For Job Advancements for Gunners, see here.For Job Advancements for Fighters, see here.For Job Advancements for Slayers, see here.The Dark Knight and Creator are special variants of existing classes that do not possess any class advancements and undergoes a different process to obtain their Awakening. Level 85 Second Awakening attacks will follow the same logic as Level 50 Awakening attacks) and all are available for use upon advancement. Unlike the previous awakenings, Neo Awakenings have smaller skillset but also has adjusts former skills (I.E.
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Every 5 levels after unlocks a new skill and each 2nd Awakening averages a total of four, rarely five skills, including another powerful "Ultimate" skill.Īt level 100, the character can advance further via Neo Awakening after a small series of prerequisite quests. Each Awakening grants a total of four skills (or in the Exorcist's case, five): one "Ultimate" skill (which is distinguished with an orange-red gradient instead of a solid color), a passive skill and two new skills of either type.Īt level 75, the character is eligible for a Second Awakening, which provides far more stronger enhancements to the class and a new cosmetic change to the character akin to choosing a subclass.
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But if in doubt, just pick the subclass that you think resonates most with you.Īt level 50, the character can complete the First Awakening quest chain, gaining a few powerful abilities exclusive to their subclass and upgrades relative to their previous skills. Your choice of subclass will dramatically affect your character's play experience in a number of ways, as each subclass possesses their own unique mechanics and thematic differences. Upon completion, the character will become the new specialized class and receive a class-exclusive cosmetic change (e.g. Creator, a Female Mage variant that can unleash destructive elemental barrages with only a mouse instead of hotkeys.Įach class listed can further specialize into a sub-class at level 15 by completing a specific quest chain.Dark Knight, a combo-based Male Slayer variant.The only stipulation is that unlike the regular classes, they are only accessible if one regular character of any class is level 70 or above. Two of the sixteen classes, however, are more unique compared to the fourteen basic classes in terms of gameplay, growth and design.
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There is a total of sixteen playable classes in total, fourteen of them consists of the primary classes that exist within Dungeon Fighter Online. As adventurers rise in level, each class can specialize further into subclasses, opening up even more skills. Each class bears its own unique set of fighting skills necessary to face off against the dangerous monsters and creatures that dwell in the dungeons of Arad. Within the game, the player can play a variety of characters and classes. The player characters (referred to in-game as Adventurers or Dungeon Fighters) of Dungeon Fighter Online along with Seria Kirmin.